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Games Round-up

by Reed on May 27, 2011 at 10:17 pm
Posted In: Blog, Video Games

Just a quick post tonight about some of the games I’ve been playing lately. I’ve been so busy I haven’t had much time for gaming. My Gamefly queue is stagnant, and Assassin’s Creed: Brotherhood remains unbeaten in my Xbox tray. Between designing Ismia and learning Flash game design, I’ve been eeking in precious minutes of gaming and I’ve found myself drawn back to the wonderful world of PopCap. In particular, I’ve been hovering around Zuma Blitz, PopCap’s frenetic facebook version of the classic Zuma. It never ceases to amaze me that the simplest of game mechanics can yield the most addictive of games, a trait of gamer psychology that PopCap has mastered. In both Bejeweled and Zuma, two of their most addictive games, the central mechanic is simply “match the colors,” and it keeps the user enthralled for hours on end.

Zuma Blitz is, dare I say, nearly a perfect game for me right now for a couple of reasons. First and foremost, it is time limited. It won’t allow you to play for more than a few minutes at a time, before having to wait for your turns to refresh, giving me plenty of time to return to the things I should be doing. But even better, it incorporates a system of character advancement, making your little colored-ball-spitting frog more and more powerful the more you play. I read a study of game psychology that showed people play games not because they are fun, but because of the sense of accomplishment they feel when rewarded for completing objectives. The system of leveling up in Zuma Blitz taps right into that part of my brain. If you haven’t tried it on facebook yet, give it a shot. It’s a blast. See if you can beat my top score. Or better yet, see if you can beat my best friend (and PopCap employee) Joey Trimmer’s top score. Good luck with that.

Another game I just started dabbling with today is the newly released XBLA game Daggerdale, the first Dungeons & Dragons 4e video game. I’ve been looking forward to this release for a while because video games provide one of my few opportunities to experience DnD as I usually end up being the DM in any campaign I’m involved in. I haven’t gotten far into the game but so far it’s been enjoyable. I look forward to playing co-op with some of my XBL friends to see how the multiplayer game differs from the solo campaign. There are some unfortunate aspects of the game, though. The gameplay is fun and intuitive, but it’s a bit buggy. At times the cut scenes don’t display properly and often the enemies don’t fall to the ground when they die. Unfortunately, these flaws in minor details detract from an otherwise well made game, but hey, what do you expect for a $15 game on XBLA. It is far and above better than most other XBLA games I’ve downloaded at a similar price point.

Well, I’ve been writing for a while now, and I’m sure some of my turns have refreshed on Zuma Blitz, so it’s time to try to take Joey down!

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New Site Up!

by Reed on May 23, 2011 at 5:31 pm
Posted In: Blog, Game Design, Tabletop Games

I’m happy to announce that I’ve registered heroesofismia.com as the future home of the Ismia “franchise.” I’ve only spent a little time getting it up and running.  It still requires a lot of content and finesse, but I’m pretty busy lately so that will come when it comes. For now, most of the Ismia news will still be available right here at reedaraymond.com. I intend to migrate game discussion over to heroesofismia.com only as games become ready for public prototyping and hopefully, eventual marketing.

My little project of learning how to program games in Flash is going well. I spent the weekend doing online tutorials and my Amazon order, Foundation Game Design with Flash, arrived this afternoon. I’ll spend a few months working through the book and hopefully come out the other end prepared to design and program my first video game.

The idea beating around in my head right now, still in a very nascent stage, is a flash web game called Villains of Ismia. It will incorporate some of the main aspects of the Heroes board game like gathering, stealing or trading for resources, building special structures and training combat and magic, but you will play as (drum roll) a villain. The game will also be heavily influenced by Dungeon Lords by Z-Man, one of my all time favorite board games.

Keep checking for more updates, or share your thoughts with a comment!

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A Novel Writing Aid

by Reed on May 18, 2011 at 10:40 pm
Posted In: Blog, Writing

In a recent post I discussed my desire to start work on a new story, possibly another novel. In a yet more recent post I expounded upon the increasing scarcity of my free time, making work on a novel in the near future seem a bit unrealistic. Trying to find the best of both worlds, I turned to the internet in search of some organizational help.

One of the greatest lessons I learned in writing my first novel was that, for my particular writing process, organization is tantamount. I had a good 5 false starts on my novel, writing for a hundred pages or so before getting lost, overwhelmed, or frustrated with the lack of cohesion. It wasn’t until I sat down and outlined the whole thing that I got past the hundred page mark, and then it came together remarkably quickly. 4 years of struggling without an outline and 6 months of writing with it to finish the rough manuscript.

Unfortunately, organization doesn’t come naturally to me and I am in constant search for new ways to record, organize and remember all the ideas that bounce around in my head all day. Hence my online search for an organization aid/word processor geared toward the novel writer.

I was not disappointed in my search. After checking out a few options, I decided to give Jer’s Novel Writer a crack. I have only had a few days with the program, but I already see its great potential as a replacement to Word. In my first few hours with the program, I used it to outline the rules text for Heroes of Ismia and was impressed with the facility with which I could organize the document into parts, chapters, scenes and text blocks. The program automatically keeps an outline of the document as you write, putting the framework in a drawer to the side of the main work area. Several times I wrote a section of rules that I later decided to move. No problem, just drag the section in the outline to wherever you want it. sections and chapters are reformatted and re-numbered to fit the new order.

This feature, while valuable for writing a rules text, will be a lifesaver with a novel. Reorganizing chapters and scenes in Word used to take me hours and it will now take seconds. Using the outline to reorganize is great, but for me, it has an even higher purpose. I can use it to outline the skeleton of the full story, then come back and add the meat once I know where it’s going.

Another great improvement over the classing word processor is color-coded margin notes, which allow the writer to make quick, easy to find notes without losing narrative momentum. The software is packed with other features including a database to store characters and places, but I haven’t had enough time with the program to absorb it all.

I’ll certainly have more to say about it as it helps me organize my next novel. And if you’re looking for an alternative to Word, check it out for yourself.

 

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As If That Weren’t Enough…

by Reed on May 17, 2011 at 10:45 pm
Posted In: Blog, Video Games

So I’ve had a bit on my proverbial plate of late, what with Ismia (designing, play-testing, illustrating and coloring), Dungeons & Dragons adventure mod design, Maya work, gaming and blogging, but just to make sure I don’t have a shred of free time, I figured I’d learn how to design games in Flash.

It’s an idea that’s been kicking around in my head for quite some time. I loved designing Ismia. I revel in the problem solving and logic that goes into developing game mechanics. It has always been just a matter of time before I tried my hand at my other love — video games. The logical first step for me is learning Adobe Flash.

No problem, I thought. Just look up some tutorials on line and get to work. I found my first tutorial, designed for beginners like me, started reading it and was a bit disappointed with what I found: gobbledegook. Turns out I was more than a beginner. Back to square zero. I have some rudimentary knowledge of HTML and I knew my way around a DOS prompt back in the day, but a programmer I am not. I would really need someone to hold my hand. Luckily, the next tutorial was ready to do just that, and it had been hiding under my nose on my favorite flash games site.

 

Kongregate has a section of their site devoted to a series of very well made tutorials or “shootorials” that hold your hand through the development of a very simple side-scrolling shooter. The author has a knack for divulging the right information at the right time, and assumes the reader has absolutely zip knowledge about Flash. He explains not only the code but other basic Flash jargon like the “stage”, “variables” and a “class.” Terms that the other tutorials assumed I knew.

The tutorials quickly get more advanced but never feel too difficult. There were times that my version of the game didn’t work even though I had done the steps exactly as they were laid out. By that point the author had already instilled a level of competence that allowed me to look at my code and find out why it wasn’t working, then move on with the tutorial. In this way, the author slowly lets go of your hand and off you go.

The upshot is, two days later, I have my first playable game. When I encounter a problem, I am able to read through my very basic code and find the mistakes.  I am even able to write code that I think should work based on the logic of the program as I understand it and sometimes it actually WORKS!

With a book on Flash game design in the mail, and a burning itch to keep learning this fun and complex program, my first online flash game doesn’t seem too far off in the future!

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DMJ: Town of Cespius

by Reed on May 13, 2011 at 10:39 pm
Posted In: Blog, Game Design, Tabletop Games

I’ve finished illustrating the map of Cespius, complete with key locations and NPCs that might be encountered there. Feel free to use it in your own home Dungeons and Dragons campaigns.

Fifty years ago, Cespius was a ghost town and its environs were a desolate waste, scoured by a ravenous black dragon lairing in the crumbled keep that dominated the countryside. Just why Raspha Apocola, an elven paladin of Avandra, came to Cespius or how she slew the dragon depends on who is telling the tale but her suit of finely wrought black dragon scale armor is evidence that there is at least a grain truth to all the tales.

After slaying the dragon, Raspha began repairs on a section of the ruined keep and claimed it as her home. With the dragon vanquished and a powerful warden in the keep, farmers soon returned to the fertile countryside and the merchants and commerce followed soon after. A small town sprouted at the foot of the keep seemingly overnight, with much of the new construction paid for in dragon’s gold.

Today Cespius is a bustling farm town, famous for its fertile fields, quality ale, and benevolent ruler.

Cespius

A small farming community, overlooked by a crumbling keep and surrounded by fields of wheat and barley.

Population: 450 in the town proper, with another 100 living on surrounding farms who consider Cespius their home.

Demographics: Mostly humans and Halflings with some elves and half-elves.  Two dwarves run the celebrated local brewery. No eladrin or dragonborn have settled permanently.

Government: Raspha Apocola is widely considered the ruler of the town, but she shuns any title that would name her so. Still, she is responsible for organizing the town’s defenses and is often called upon to rule on local disputes.

Defense: The town’s most prominent defense is the Lady Raspha Apocola herself (see stat block). Kaleb Bolbeck is responsible for training the town militia and commands a local guard of 20 regular constables with an additional 100 irregulars available at need.

Inns and Taverns: Ballard’s Brewhouse is the famous brewery and the most popular meeting spot for locals and travelers alike; The Fortnight offers lodging and hearty meals to travelers.

Supplies and Equipment: Fedwick’s Outfitting is the local supplier of farming equipment and can provide some adventuring gear. Romanel’s Curious Curios has numerous minor magic items.

Religion: Shrine of Avandra; Temple of the Harvest (Pelor)

Key Locations

  1. The Crumbled Keep:  Perched atop the low hill that rises north of town is a crumbled keep, its weathered stones pocked by some powerful caustic substance. One of the towers has been restored and is the residence of the Lady of the town, Raspha Apocola. When Raspha Apocola isn’t out adventuring or at Ballard’s Brewhouse, she can usually be found lounging in the restored section of the old crumbled keep. Regular NPCs: Raspha Apocola
  2. The Constable’s Barracks: A long low building runs along one side of the parade ground at the base of the hill to the north of town. Guards drill basic maneuvers with their pole arms, overseen by a grizzled old veteran who sporadically barks commands and reprimands. Kaleb Bolbeck commands the twenty regular constables who live in the barracks. He also oversees the training of 100 additional irregular volunteers.
  3. Ballard’s Brewhouse:  The smell of hops and boiling wort hangs in the air around the two story brewery leaning over the river that winds through town. A stone hops drying kiln on one side of the building belches bitter smoke skyward. Bolder and Bradin Ballard run the local brewery.  The two dwarf brothers left their ancestral home to bring their exquisite ales to the surface-dwellers.  Bolder, the brew-master, is short of words and spends most of his time in back tending the casks of ale. Ballard holds down the front, keeping the taps and conversation flowing in the common room.   Regular NPCs: Raspha Apocola (evenings), Bolder and Bradin Ballard, Kaleb Bolbec (evenings), Hogrin Hammerhand (evenings)
  4. The Fortnight:  A rambling one story building, the Fortnight is the biggest inn in Cespius, and the most popular spot for a bit of good company outside of Ballard’s Brewhouse. Phaydra, the proprietor of the Fortnight, offers hearty meals (2sp) as well as ale from Ballard’s Brewhouse (1sp). A variety of rooms are available for anywhere from 5sp (communal bunk) to 2gp (luxury suite).  Regular NPCs: Phaydra, Romanel (evenings), Cephlin (evenings)
  5. Fedwick’s Outfitting: A small warehouse on the north side of the market square bares a weathered sign, its peeling blue paint labels the building as Fedwick’s Outfitting. The smell of oil, leather and grain drifts through the darkened opening of a large sliding door. Fedwick is a retired half-elven farmer. His shop supplies the local farms with tools, equipment and seeds. He also has some mundane adventuring gear. Regular NPCs: Fedwick Farhaven
  6. Romanel’s Curious Curios: The tall crooked tower on the western edge of town seems poised to fall over at any moment. Despite it’s dangerous appearance, the building is obviously occupied. Romanel the old elven wizard lives in the upper floors of the tower and keeps a shop of exotic magical wonders and weapons on the ground level. The precarious appearance of his tower is more of an advertisement than anything. Magic stronger than any mortar keeps the tower from toppling. Romanel is a former adventuring companion of Raspha’s and remains fiercely loyal her. Regular NPCs: Romanel
  7. Shrine of Avandra: This small stone structure just off the main road into town houses an effigy of Avandra. The marble figure is wrapped in scraps of cloth and leather, left as offerings by travelers passing through town. A stone bowl at her feet burns incense and stubs of candles clutter the stone floor.
  8. Temple of the Harvest: One of the few stone buildings in town, the Temple of the Harvest rises on the eastern side of the market square, the golden sun of Pelor gleaming on its steeple. Offerings of grain and small casks of ale clutter an alter just inside the open doors. Cephlin, a cleric of Pelor, serves the population of Cespius by blessing crops and farm tools. The church stores the grain and ale offerings left by the pious farmers in a warehouse in case of a bad harvest year. He is also able to perform rituals for troubled adventurers. Regular NPCs: Cephlin
  9. Smithy: The sound of hammer on anvil rings in the air and the smell of fire and iron fills your nostrils. Farm tools, horseshoes and a few pieces of weaponry and armor hang from hooks or lean against the walls of the blazing forge. A powerful man pounds a red-hot ingot with practiced blows. Hogrin Hammerhand, the human blacksmith, does a fair trade repairing damaged farm equipment and shodding horses, but relishes the opportunity to show his craft with the rare commission for a fine suit of armor or a masterwork blade. Regular NPCs: Hogrin Hammerhand
  10. Market Square: The two main streets that cross Cespius meet in the middle of town and form a large square. On weekends, farmers set up stalls to vend their harvest and local craftsmen sell their goods. On Market days, many items that would not normally be available to PCs can be found in Cespius as many merchants bring their goods to town only on these days. Any of the regular NPCs might be found in the market square on a market day.


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